SOCIAL STUDIES: Building their story on their new learning in Minecraft Education Edition.
How might differing perspectives and relationships with the environment impact relationships with groups over time? (Presenting at the ROM January 29th)
CLASS COMMUNITY/HEALTH: Signature Story BreakoutEDU Each student (independently) is challenged to design BreakoutEDU activity & compose a story overcoming challenge demonstrating perseverance (a story that is unique to you and told from your perspective) Resources shared in Google Classroom (Class Community)
Students share their learning about an Indigenous object thru digital storytelling in #MinecraftEDU and receive feedback/support from @mr_aquil1 Indigenous Digital Learning Program @GabbiePangan @jessiejakumeit @ROMtoronto #hacktheROM #ROMlearning @MicrosoftEduCA @PlayCraftLearn pic.twitter.com/8it0Uot66r
— MsTavares (@McM_MsT) January 9, 2020
Students continue to build understanding & share learning about an Indigenous object thru digital storytelling in #MinecraftEDU Indigenous Digital Learning Program @GabbiePangan @jessiejakumeit @ROMtoronto #hacktheROM #ROMlearning @MicrosoftEduCA @PlayCraftLearn @tdsb pic.twitter.com/xWhZaHYW3F
— MsTavares (@McM_MsT) January 9, 2020
@GabbiePangan connecting with each team as we make iterations to our storyboards to plan a path to share our learning about an Indigenous object #Minecraft. Indigenous Digital Learning Program @jessiejakumeit @ROMtoronto #hacktheROM #ROMlearning @PlayCraftLearn @MicrosoftEduCA pic.twitter.com/V9bvC8f3vi
— MsTavares (@McM_MsT) January 9, 2020
The common room is such a welcoming space to listen to session introductions, reflect on our experiences within the environment, connect with peers, enjoy our tasty meals, play evening cooperative games and just be ourselves @IslandOutdoorEd @toes_tdsb @tdsb pic.twitter.com/kJE16uRgnu
— MsTavares (@McM_MsT) January 10, 2020